Thursday, April 13, 2017

We Got One

There's a throwaway scene in Ghostbusters where they've been struggling as a business, and Jeanine finally gets a customer call, screams "We got one!" and hits the alarm, finally putting the team to purposeful work. Lots of excited movement happens afterward, and of course, the plot moves forward so that's a big plus as well.

This is how I felt when a publisher offered to buy one of my novels for the first time, and now, with the paperwork in, I feel comfortable enough to officially announce that my first novel, an epic fantasy, will be released by Parvus Press in 2018.

It got me thinking of 2011, when I first started drafting. I was playing a lot of Zelda: Skyward Sword and Skyrim, because I like the word 'sky' and I'm an unapologetic nerd. I decided I wanted to write something that had everything I loved about English (drama, plot structure, emotional investment) with everything I loved about video games (action, challenge, emotional investment). I had just finished my first novel, so I was riding a wave of confidence just knowing that crossing the finish line was a thing that sometimes happened.

It got me thinking of the games I'd first really loved when I was a kid. Dragon Warrior and Final Fantasy were my introduction to JRPGs (or Japanese Role Playing Games, for those of you who don't know because you did weird things like play sports and get laid when you were young). I was hooked on how hard they made you work in order to succeed. It wasn't until years later I realized I loved books that did the same to their protagonists. The elemental fiends in the early Final Fantasy games got me thinking about elemental sorcery, and what it might look like if the elements were extended into kingdoms and cultures. A preview of my world and its various twisted denizens will come when we're closer to publication.

You'll recognize my love for Tolkien, George R.R. Martin, and J.K. Rowling when you read. I'm fine with building on amazing things that happened before I had any discipline or ability. I didn't realize what I was writing until a college kid who worked for me showed me "Avatar: The Last Airbender". There are differences that will become clear, but I'm fine calling "Rise of the Paramancers" (working title) an adult version of that most recent elemental universe.

And for those my age, when you read my work, I hope you'll feel that same general sense of awesomeness you felt when you realized how super Super Nintendo was. Feel that amazement at a boss battle filling the whole screen with a demented form and a massive energy bar. Or that joy when all you had to do was bang plastic action figures together with a friend who geeked out the same way you did. I felt these things when I was writing, and I hope the hours the Parvus team and I put in will take you to the same fantastic places.

Since I'm celebrating a milestone here, there are people I have to thank as well. John, Eric, and Colin at Parvus for giving me a chance. Shane for tolerating all the times I'm three feet away but typing and hence not there at all. Everyone from my past four writing groups. Mom, Dad, and Kathie, for giving me time to play and imagine when I was a kid. (Seriously folks, stop overbooking your little dreamers...) And Flower, for making me want to join her lunatic literary world.

The pieces you write don't all just sit on your computer (though many of them do). Some of them cross the finish line with time and patience. We got one, Jeanine, we got one.